Back in 1998, Pokemon released its first games, Pokemon Red and Pokemon Blue, and after that, in 1999, Pokemon Yellow made its debut. This theme of releasing two Pokemon games, and then releasing a third updated version. Then the newly released Nintendo Switch changed the cycle. Pokemon Sword and Shield never got the third Pokemon Gun, Or Pokemon Bow that everyone was expecting, Instead Gamefreak made DLC (Downloadable Content) as it had started to become the norm in the gaming community. With companies putting out new content that could just be downloaded into the game, and so Pokemon hopped on the dlc bandwagon, giving dlcs to Sword and Shield, Scarlet and Violet, and eventually Legends Z-A.
Legends Z-A’s DLC was shown at the end of the full first reveal trailer for Legends ZA, and had the community a little upset. Legends ZA hadn’t released, yet they were already tacking on a $30 DLC for preorder. The upset eventually subsided, leaving most of the community just excited for the base game. And after the base game ended, two months later the Mega Dimensions DLC released and people could play it.
Unlike most DLCs in past Pokemon games, this one could only be started after the main game’s story had come to an end. In this DLC you help Ansha, a mysterious donut maker, with her even-more-mysterious-partner pokemon, The Mythical Hoopa. Ansha has a dream the player has to help her fulfill, meeting the legendary Rayquaza and catching it for her mama, but a problem quickly arises when a huge rift opens above Prism Tower, spelling disaster for Lumiose City once more.
The main gameplay loop consists of going into hyperspace lumiose, completing tasks, and gaining rare hyperspace berries, which can be used to make stronger donuts, to boost Hoopa’s power even more. Which means, yes, this DLC has added Rougelite game mechanics.
The DlC adds 22 new mega evolutions, and over 130 new pokemon to be caught and added to the pokedex.
Personally, I loved the idea, but it felt really grindy, essentially adding more grinding to a grind-heavy game already. Most of the grinding was boring, just going into a distortion, doing tasks, leaving, making donuts, and repeating. Especially after beating the “final” boss of the DLC, and having to grind 70,000 points for Kyogre and Groudon, then having to grind another 100,000 points to fight Mega Rayquaza and finally completing the DLC. I will give it some extra points for adding ways to get some exclusive Pokemon that are no longer available.
As a result, I only recommend getting the DLC if you have extra time to sink into it..
